

So, using smartphones alone (which don’t include Chromebooks, tablets built on iOS, etc) - we can estimate that total time spent on Android devices is at least 2.2X that spent on Apple devices. This means that even if the 3.5 billion figure is high, it won’t be for much longer.ģ billion X 6 hours = 18 billion hours per day on Android smartphonesġ8 billion X 365 = 6.57 trillion hours per year I’ll use the 3 figure to be conservative.įor reference, I found this from that estimated there were an additional 1 billion new Android devices activated between May 2021 and May 2022. Backing into the figure by looking at Android market share around 70% and a total smartphone user base (unique users) of just north of 5 billion would give us closer to 3.5 billion Android smartphones. someone without a laptop in India).Įstimates for the number of Android smartphones in use I found hovered around 3 billion by end of 2022.

In practice, Android usage is likely to be higher than iPhone usage because Android users are more likely to be using their phones as their primary workstation (e.g. I used 6 hours to calculate total time spent on iPhones so I will use the same figure for Android. The estimates I found for time spent on smartphones ranged from 4-6 hours for millennials and older generations, and 6-8 hours for Gen Z. Google Cloud (indirectly if you count people using products which are hosted on or otherwise touched by a Google Cloud service)įor reference, Google calls Gmail, Calendar, Drive, Docs, Sheets, Slides and Meet its “Workspace productivity Apps” - collectively they count more than 2.6 billion monthly active users. Google’s suite of office products (docs, sheets, etc) Other products that have yet to hit the billion user count but which are over 100 million include: Google has 9 products with more than 1 billion users, they are: In this post I’m going to do some similar calculations for Google. The result was a little north of 3 trillion hours on an annualized basis using my expectations for active devices as of December 2022 (and various assumptions about time spent per device from consumer surveys which I reference in the post). "There are gonna be some areas that are going to be very rapidly growing, or that are very, kind of, future investments that we want to make.In a previous post ( linked here ) I did a calculation to estimate the total time spent across Apple’s ecosystem of products. "We can't just treat everything like it's hyper growth," he said. While the Reality Labs losses have contributed to Meta's revenue slowdown over the last year, Zuckerberg also said that he believes the company is in the midst of a "pretty rapid phase change," compared to years past. "And we're going to continue to invest meaningfully in this area given the significant long term opportunities that we see."
#Apple crosses billion active users full#
"We still expect our full year Reality Labs losses to increase in 2023," Meta CFO Susan Li said. and the company, once again, confirmed that it expects to lose even more money on Reality Labs in the year ahead. Reality Labs, the division overseeing its VR, AR and metaverse projects, lost $4.3 billion in the fourth quarter of 2022, and nearly $14 billion for the whole year, Meta reported. Meta also continues to lose vast amounts of money on its metaverse investments. “And one of my goals for Meta is to build on our research to become a leader in generative AI.” “Generative AI is an extremely exciting new area with so many different applications,” Zuckerberg said. By subscribing, you are agreeing to Engadget's Terms and Privacy Policy.
